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Final Week Documentation

Wow! I can’t believe that it’s the final week already.

As I wrote last week, this week I was trying to figure out how to use Unity to draw doodles in the environment. Fortunately, I was able to find tutorials and demo code online that helped a TON.

Tutorial/Code Resources:

  • Dilmer Valecillos’ AR Draw with AR Anchor Manager (Part 1, Part 2)

  • Github Repo for the code used in the demo (link)

I can’t take credit for any of the code, but I was excited that I got my idea to work on my phone!

Trying to draw 3D doodle hearts on top of dog

Trying to draw 3D doodle hearts on top of dog

Drawing fun faces!

Drawing fun faces!

A Recording of my iPhone demo

Wednesday 10.21.20
Posted by Lynne Yun
 

Placing Objects on Plane with Unity AR

This week, I went through a number of tutorials trying to learn more about Unity, scripting, and AR Foundation. With following along with a number of tutorials, I was able to get to a point where I coded a test app.

This week I learned:

  • How to use ARFoundation to track planes

  • How to script using C# in Unity

  • Place objects on a plane

  • How to place multiple objects on a plane

IMG_8584.PNG IMG_8585.PNG

With trying out the tutorials, I learned a lot. One of which is that having pre-made flat planes are really limiting because you will always see how ‘flat’ they are! So next up is hoping to create a way to ‘draw’ in 3D. Hopefully something like this:

The Next Steps for me is checking out these tutorials and following through:

  • AR Draw with AR Anchor Manager (Part 1)

  • Unity AR Foundation - AR Draw Adding Multi-Touch Support (Part 2)

  • Code Repo for above tutorials

Also maybe…

  • Using ARCore and Unity3D to Draw Lines in Augmented Reality

  • Make an AR Drawing App

  • Creating An Augmented Reality Application with Unity3d from an Idea to the App store

Wednesday 10.14.20
Posted by Lynne Yun
 

First foray into Unity and AR

Wow! It’s been a wild week of trying to learn unity and make something at the same time. This is my first project in Unity ever, so there were lots of learnings.

I went through these tutorials:

Build Augmented Reality (AR) apps with ARFOUNDATION & Unity by Dinesh Tavaslkar on Udemy

Unity AR tutorial playlist by Dev Enabled on YouTube

I think the latter helped me a bit more into doing the AR portion of Unity, but the first was very helpful in learning the foundations of Unity. I still can’t get around Unity well (lots of option clicking and dragging and trying to see stuff in the viewport), but I think I’m starting to get the hang of it.

This week I was trying to do image tracking with my iPhone per Rui’s demo in class. What I thought would be a simple task actually turned into a quite long one with many technical hurdles.

At first, I made an image like this trying to use this as an image tracker:

paw

… and it totally didn’t work. I guess there was contrast but not enough angles for the image tracking to work. After trying out a few photos, I found out that funny enough, this crab worked (random image taken from the internet). After lots of technical hurdles, I figured I would try to get something working technically.

This crab was able to be tracked, with its cute little eyes.

This crab was able to be tracked, with its cute little eyes.


It took a long time, but I was able to get one of the drawings I made from before to be tracked with this little crab image! I need to do more work on finessing the cube (you can see how it’s a very thin cube with textures all around its side), but I’m just relieved that the tracking aspect worked.

Finally found an image that would track, a crab!

Finally found an image that would track, a crab!

For next time, I really want to figure out how I can make my drawings be suspended in the air WITHOUT all the noise and random stuff. Not sure if this is an issue I have to solve by modeling everything? Or maybe I should be using 2D textures and not 3d cubes? Will have to do more tutorials and investigate.

Wednesday 09.30.20
Posted by Lynne Yun
 

Thinking About AR

This week for Magic Windows and Mixed Up Realities, I am thinking about how I’d like to augment my surrounding space.

Just thinking off the bat, I would love to be able to draw things from memory and then use AR to make them come alive. In these times, I find myself reminiscing about people that I have hung out with in the past, or how things used to be. I think it would be meaningful to me if I were to try to recreate little snippets of memories that I would like to surround my environment with.

That in itself is a pretty ambiguous statement, so here is a sample drawing of what it would be like. The environment would be my backyard, and the drawing represents a memory that I have of my friend coming over and playing with my dog. (The doodle does not represent the level of finesse, but I think it would be neat to have a hand-drawn element to the experience.)

Screen Shot 2020-09-23 at 6.08.27 PM.png

As part of the pre-class work, I was reading a post on Vuforia on ‘Best Practices for Designing and Developing Image-Based Targets’. In a nutshell, it seems that the attributes of an ideal image target is to be rich in detail, good contrast, no repeating patterns, and to be in a suitable file format.

I wonder where the AR journey will go!

Wednesday 09.23.20
Posted by Lynne Yun
 

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